Do I need to delete some cache files? Well now, no mod is working at all. It tells your game how many folders deep to read your custom content and ordinarily allows for up to 5 nested folders inside your Mods folder. Now i put all the mods into the downloads folder, but each time I install any, i get the notice critical system failure. This text file is created by default by the game and placed in your Mods folder when you run it. Most mods will go into the \packages folder unless the mod author tells you to put it somewhere else. Please read our rules and posting requirements before submitting a request. This subreddit is purely for The Sims 4 custom content and mods. \documents\electronic arts\the sims 3\mods\overrides I accidentally deleted my resource.cfg file while cleaning out my mod folder and now I can’t get it back, I need help lol Share Sort by: New. \documents\electronic arts\the sims 3\mods\packages Inside the \mods folder, you will need two additional folders: txt as the extension) and put it in the \documents\electronic arts\the sims 3\mods folder. Many players like to organise their downloaded mods into folders. Once that's done, name it resource.cfg (you'll have to select "all files" from the File Type drop down to keep it from tacking on. That's it Now you can create folders and organize your mods files This is the Resources. zip archive into the mods folder Experimental: Use Vortex Mods. and drag & drop the Resources.cfg file from the. Make sure your set is on this! And again, make sure the route is correct.I don't think the Test and Probation sections are strictly necessary, but it won't hurt to leave them in. Go to: Documents > Electronic Arts > The Sims 4 > Mods. In that config folder (Mods/Cache/Config) is another this is notepad, it lists all ENABLED sets. As the above only tells your game to read the Config folder, check that. Now you will enable your set in CC Magic. This tells your foreign game to also read the english game folder and its CC!Ĥ. You will need to add this line to your resource.cfg and link it to the THE Sims 3 Config folder. Make SURE that this route is exactly the correct route! If you use a different partition change this! If you have a foreign game and your “The Sims 3″ folder is called “le Sims 3″ or so it will not have this line at all in your Le Sims 3 folder, but have generated it in the The Sims 3 folder where it also puts your CC. That is adds a line that tells it to scan the config file. CC Magic works by creating more folders for your game to read and linking to them, so if you open: EA/The Sims 3/Mods/resource.cfg in notepad you will see: If your game is foreign (so not THE Sims 3, but LE Sims 3 or so, you will have to check in the THE Sims 3 folder it created, leave the CC in there!!)ģ. You need to be able to find your set name and inside there should be a resource.cfg file but also at least one ModBUILD.package file which is larger than 1KB. Is the file name Resource.cfg or or something else Dont delete that Resource.cfg - only delete the one you added to Program Files, in the Mods folder. Right-click on Resource.cfg and check Properties. Then you should be able to find this set in EA/The Sims 3/Mods/Cache/Sets. Open your Documents Electronic ArtsThe Sims 3Modsresource.cfg file in Notepad and copy-paste its contents here. You put the files into a set and press “merge”. You place files into CC Magic and they get backuped to EA/CCMagic/Content/Packages, you should always be able to find them in there!Ģ. Hello! This is a very general question so I am gunna explain how CC Magic works and then point out what you need to check :Dġ.
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